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welcome

The Disruptive Media Learning Lab (DMLL), is a cross-university experimental unit comprising of academics, learning technologists, subject librarians, educational developers and researchers. The Lab is based in the heart of Coventry University’s campus in a newly refurbished space on the top floor of the Frederick Lanchester Library, uniquely designed to promote open dialogues, collaborative work and exploratory play for all interested in defining the 21st century university.

 

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featured

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Digital Accreditation

Digital Accreditation

The programme tagline goes here... Paragraph or two summarising the programme goes here...   Project Title Project Description goes here More info   Project Title Project Description goes here More info   Project Title Project Descript...
   
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Beyond Flipped

Beyond Flipped

Beyond Flipped is a program of activity that seeks to develop practices that create learning through active participation and skills development through the curation of educational experiences utilising a technology rich learning environment. The program is run by Dr. Alan Richards, and involves a number of streams of...
   
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Game Changers
Playful and Gameful

Playful and Gameful

  Gameful and playful learning is a key part of the Disruptive Media Learning Lab's (DMLL) activities. Through a process of design based thinking, the DMLL helps to facilitate the use of games and playful activities to develop active participation and engaging learning activities. The gameful and playful strand of the DMLL is part fu...
   
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Open and Connected

Open and Connected

The programme tagline goes here... Paragraph or two summarising the programme goes here...   Project Title Project Description goes here More info   Project Title Project Description goes here More info   Project Title Project Descript...
   
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top blog

blog

Visiting Fellow Maha Bali and colleagues to present a series of webinar activities
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5th March 2018

DMLL and Academic Development are pleased to announce a series of webinars led by Dr Maha Bali (American University…

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Coventry.Domains Staff Awards 2016-17
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18th December 2017

We were delighted to be able to present a number of awards to staff members across the University in…

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Supporting the Post Graduate Review Period
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22nd September 2017

The CU SPRINT process has been used a number of times for module and course development. From our first…

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Pilot stage of Digital Leaders coming to an end
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3rd August 2017

The pilot year of the Digital Leaders project has come to an end, so I thought I would write…

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Sprinting a course for Leadership in Global Social Development
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24th July 2017

This week has seen the Beyond Flipped team of Alan Richards, Alex Masters and myself, working with staff from…

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Visit to MediaLab UGR
MediaLab-UGR
19th July 2017

This June I had the pleasure to spend one week at the MediaLab of the University of Granada (Spain),…

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Training Sixth Forms to Use LEGO
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12th July 2017

Thanks to the excellent work of the Office of Teaching and Learning (OTL), I recently had the opportunity to…

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LEGO Lands at CU London
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12th July 2017

Last week, Alan and myself took a day trip down to the CU London Campus, near Liverpool Street Station.…

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collaborate

We are always on the look out for new collaborations or partnerships to work with in realising our visions for disruptive media learning. Please drop us a line. If you work at Coventry University we’ve a short proposal form to focus your ideas. We look forward to hearing from you and will get back to you ASAP.

 

PDF DocumentDMLL Project Proposal Form
Format: Microsoft Word (.docx)

Download Form

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collections

Technocultures - Games Exhibition:
Commodore 64

Technocultures - Games Exhibition:
Commodore 64

Successor to the VIC 20 home computer, the C64 quickly established itself in the rapidly expanding gaming market, selling 1m units in the year following its release, making it more popular than both the Atari 800 & the Apple II. This had much to do with the dedicated graphics & sound chips, a cartridge slot..

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Technocultures - Games Exhibition:
Atari VCS 2600

Technocultures - Games Exhibition:
Atari VCS 2600

In making use of exchangeable cartridges, the VCS 2600 created conditions for the development of the games software industry. Atari’s position as a market leader in arcade machine manufacture gave them an advantage which was cemented by production of console versions of Japanese arcade hits including Taito’s Space invaders. Initially titles were developed in-house, but..

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Technocultures - Games Exhibition:
Nintendo 64

Technocultures - Games Exhibition:
Nintendo 64

Jointly developed by Nintendo & Silicon Graphics (SGI), the N64 boasted a combination 4300i CPU & ‘Reality Immersion Engine’ co-processor giving it a technological edge over Sony’s PlayStation. Nintendo persisted with ROM cartridges despite their cost & size limitations because they were robust & easier to protect against piracy, however limited storage capacity encouraged ambitious..

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Technocultures - Games Exhibition:
Quick Shot Maverick I & Quick Shot Python 3

Technocultures - Games Exhibition:
Quick Shot Maverick I & Quick Shot Python 3

Following unsuccessful attempts to design & market a console in the ‘80s, Spectravideo created the Quick Shot brand to sell game controllers. The Maverick I was compatible with many consoles, including Sega’s Master System. Plugged into one of the Master System’s controller ports, a simple switch mechanism allowed players to take turns.

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Technocultures - Games Exhibition:
Donkey Kong Board Game

Technocultures - Games Exhibition:
Donkey Kong Board Game

One of the many spin-offs based on the Donkey Kong & Mario video games. Playing as Mario, the object of the game was to save the girl while avoiding the barrels tossed down by Donkey Kong & fireballs that roll up using the cards & dice provided earning points on the way & a big..

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Technocultures - Games Exhibition:
Sony PlayStation 2

Technocultures - Games Exhibition:
Sony PlayStation 2

PlayStation 2 achieved sales of 20m the year of release, maintained Sony’s dominance of the console market. This had much to do with the console’s powerful CPU, nicknamed the ‘Emotion Engine’, capable of displaying particle effects & the real time calculation of physics models & kinematics. In addition to the impressive library of launch titles..

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Technocultures - Games Exhibition:
Sega Mega Drive (Genesis)

Technocultures - Games Exhibition:
Sega Mega Drive (Genesis)

Sega’s Megadrive was in the vanguard of 16-bit consoles & had immediate success in the US & Europe, with titles like Altered Beast (1988) showcasing its impressive graphics. Sega created numerous titles for the console, including the iconic Sonic the Hedgehog (1991). US & European firms like EA who felt constrained by Nintendo’s rigid partnership..

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