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Category "Student Led Learning"

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Change ProcessesCreative PedagogiesDigital PedagogiesLearner CitizenshipOpenness and InclusionPlayful and GamefulSeamless LearningStatusStudent Led Learning

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Digital Leaders

Project : Digital Leaders

12th September 2016
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Overview: CU Digital Leaders is a new student-staff partnership being piloted in 2016-17 with the aim of helping students improve their digital competences, take ownership of their online presence and gain awareness of their own digital identities. Based on peer-to-peer learning, This initiative is a collaboration of the Lanchester Library, the Disruptive Media Learning Lab (DMLL), and the Office of..

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Blog : Life as an Activator – Interview with Graduate Lauren Heywood

17th August 2016
Lauren Heywood

Lauren Heywood graduated in 2014 from her Fine Art degree, and has been working at the DMLL since May 2015. We met up with our Graduate Activator as she lifts the lid on what life is like working within the Disruptive Media Learning Lab. Being at the forefront of teaching innovation, we figured the best..

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Blog : What is an Open Badge?

10th August 2016
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Reblogged from CU Open Badges. An increasingly popular means of recognising, rewarding and publicising achievements, skills and knowledge. Open Badges are… “a new online standard to recognize and verify learning”- Mozilla Open Badges earned from multiple sources and collected in a single backpack stackable, allowing earners to build a rich digital identity displayed across social..

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White Papers / Co-Creation and Viral Learning

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Author: Helen Keegan Foreword: In the spirit of openness, these papers are designed to be fluid in nature, and evolve over time. With this in mind, we encourage you to leave notes, write response posts, and share this paper. Introduction Defining Co-Creation and Viral Learning The rise of participatory digital media and online social networking..

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White Papers / (Online) Learning Spaces

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Author: Jacqui Speculand Foreword: In the spirit of openness, these papers are designed to be fluid in nature, and evolve over time. With this in mind, we encourage you to leave notes, write response posts, and share this paper. The use of technology in learning, and the implementation of web-based learning environments, enhance and extend traditional..

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Cross-Faculty Design Challenge Project - DMLL - Coventry University

Project : Cross-Faculty Design Challenge

27th July 2016
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Overview Arising from Governance Group meeting in November 2015, desire for cross faculty project enabling psychology students to work together with other schools to design and build a toy.  DMLL to facilitate cross-faculty working.  The CU/DMLL Cross-Faculty Design Challenge aim is to engage and support students during their formative stage and to encourage them to..

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Project : MUSE

22nd June 2016
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Overview MUSE: Modernity & Disability: Ensuring Quality Education for Disabled Students Accessibility of Higher Education Democratisation of HE has helped to ensure a growing trend of increasing enrolment of students with disabilities, although it is still not significant enough in terms of potential numbers. According to the World Health Organisation, 15% of the world’s population..

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Blog : Reblog: Lights, Camera – Reflection!

6th June 2016
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Films That Make You Feel Good (FTMYFG) is a professional work experience aimed for undergraduates, primarily for media or science students. The project offers quality curated cinema experiences at Phoenix Leicester’s independent cinema & Leicester City Council’s Neighbourhood team. The films had been carefully chosen on the basis of enhancing a social interaction, joyful emotions..

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Videos / Lost in Disruption? Reclaiming Innovation: Jim Groom

Speaker: Jim Groom Location: The Grass Foreword from Jim: “Knowing our ed-tech history is completely necessary for building an ed-tech future.” – Audrey Watters One of the greatest dangers of the rhetoric around innovation and disruption in EdTech is its ahistoricism. How do we understand the current state of digital culture in higher education as..

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