Lab Contact: Alan Richards
Team: Alex Masters, Oliver Wood
Beyond Flipped is ‘a practice that creates learning through active participation and skills development through the curation of educational experiences in a technology rich learning environment’.
Beyond Flipped is an approach that utilises the benefits of learning technologies and places an emphasis on student participation and the learning process. Within this approach there is a wide range of potential ways in which the flipped approach might be interpreted. How it is interpreted will be impacted upon by a wide range of factors, (such as student level, professional requirements, staff experience); however any implementation of the flipped approach must be looking to enhance student participation, the learning process and staff-student interaction.
The aim of Beyond Flipped is to provide teaching staff with a series of tools and resources to build innovation into the core of their teaching practice.
To find out more about the Beyond Flipped programme you can visit flipped.coventry.ac.uk.
LEGO-A-GO-GO is a teaching tool deployed to provide hands on exploration of subject areas through the
exploration and presentation of metaphorical models. LEGO-A-GO-GO stems from research carried out
into LEGO Serious Play methodology, and can be deployed on short notice to help with student
engagement and deep learning.
A number of Bento LEGO staff training sessions are available which can be found at dmll.org.uk/events. If you are an internal member of staff you can also find sessions via the organisational development portal by searching for ‘LEGO’. Sessions explore; the pedagogy behind the use of LEGO in teaching and learning, the development of LEGO activities to deploy to students, and act as an excellent networking opportunity to share best practice across the University Group.
The L·E·A·R·N framework and associated deck of cards are designed to aid in the development of course,
module, and session design to provide reach learning experiences to students. The framework consists
of five elements; locate, evaluate, articulate, re-evaluate, and naturalise. L·E·A·R·N can be utilised by
staff to develop session, or can be ‘played’ by students to create fluid learning environments tailored to
specific topic domains. You can request a deck of cards by emailing Oliver Wood or download an editable deck here.
The CU SPRINT is a process designed to rapidly design and develop innovative new courses across the
University Group. Based upon the Google Ventures SPRINT, and the work carried out by IDEO and
Stanford’s d.School, the CU SPRINT facilitates course design with flipped methods at the heart in a
compressed time frame of between three and five days. Further µSPRINTS can then be utilised to
develop modular content. You can read more about SPRINT at flipped.coventry.ac.uk/sprint.
The MegaProject is an exploration into cross-disciplinary working between schools and faculties on a
centralised project stream. The chosen project stream for Coventry University’s pilot is for the
colonisation of Mars. Students will work with other disciplines to explore all aspects of a mission to
mars, from the technical elements (such as design of space craft), social elements (such as the
psychology of mission), through to health based elements and more, a comprehensive working group
will be established which will allow students to ‘hang’ their final year dissertations off.
Associated Faculties, Schools and/or Course(s):
- Faculty of Arts and Humanities
- Faculty of Engineering, Environment and Computing
- Faculty of Health and Life Sciences
- Faculty of Business and Law
- Strategic Transformation Office
- Office of Teaching and Learning
- EC Futures
- CU London
- CU Scarborough
- CU Coventry
- Coventry University Enterprises
- Organisational Development