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Tag "New Mindsets"

Change ProcessesCreative PedagogiesDigital PedagogiesLearner CitizenshipOpenness and InclusionPlayful and GamefulSeamless LearningStatusStudent Led Learning

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Cross-Faculty Design Challenge Project - DMLL - Coventry University

Project : Cross-Faculty Design Challenge

27th July 2016
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Overview Arising from Governance Group meeting in November 2015, desire for cross faculty project enabling psychology students to work together with other schools to design and build a toy.  DMLL to facilitate cross-faculty working.  The CU/DMLL Cross-Faculty Design Challenge aim is to engage and support students during their formative stage and to encourage them to..

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Project : MUSE

22nd June 2016
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Overview MUSE: Modernity & Disability: Ensuring Quality Education for Disabled Students Accessibility of Higher Education Democratisation of HE has helped to ensure a growing trend of increasing enrolment of students with disabilities, although it is still not significant enough in terms of potential numbers. According to the World Health Organisation, 15% of the world’s population..

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UniverCity Project - DMLL - Coventry University

Project : UniverCity Match-Making Portal

16th May 2016
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Lead Partner Sinead Ouillon Programme Leader the City University Initiative Overview In the context of austerity measures, resulting in reduction of funding by as much as 50% in the City council, focus has moved to the civic role of Universities. It is therefore timely to pilot a new coordinated form of University community engagement that..

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Project : Immersive Narrative: Digital Character Development and Narratives for Enhancing Students’ Empathy and Deeper Learning

14th May 2016
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  External Team Members: Sheila Leddington Wright (team lead) Sean Graham Michelle Stanley   Overview “Observe, record, tabulate, communicate. Use your five senses. Learn to see, learn to hear, learn to feel, learn to smell, and know that by practice alone you can become expert” Sir William Osler (1849–1919)   Assessment of a client is a crucial..

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Project : CROWD4ROADS (C4Rs)

28th April 2016
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Overview DMLL is a gamification partner in the Crowd4Roads (C4Rs) project – an innovative initiative combining smart sensing, ride sharing and gamification applications to harness collective intelligence for providing open data towards boosting traffic conditions on the continent. The C4Rs project (7 partners, 3 years, worth over €1.5 million) has received funding from the European..

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Project : Beaconing

11th December 2015
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Overview DMLL is leading the BEACONING project (15 partners, 3 years, worth €5.9 million). This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 687676. BEACONING stands for ‘Breaking Educational Barriers with Contextualised, Pervasive and Gameful Learning’ and will be focusing on ‘anytime anywhere’ learning by..

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Game Changers

Project : Game Changers

18th November 2015
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Overview The Game Changers Programme aims to explore, experiment and exploit game design thinking in fostering creative problem solving and cross-disciplinary design collaboration. The overarching pedagogical construct of the initiative is motivated by ‘learning by designing’, which is a project-based inquiry approach. The programme will facilitate new models of teaching and learning, new practice in..

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Blog : Digital Public Services Conference 2015

9th November 2015

On Thursday 12th November, director of the lab Jonathan Shaw will be speaking about positive disruption in higher education at the Digital Public Services Conference in Manchester. His talk will cover the topic of the Disruptive Media Learning Landscape. Foreword: What happens if academia critically adopts the business concept: ‘disruptive technologies’? Is it, as the..

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Project : Independent Learning (

13th April 2015
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Overview ( is an online training platform offering tutorials and full training packages in software, programming, soft skills and a wide range of online programmes and tools. It was used in a small scale trial from January 2015. The pilot trial looked at the use of 60 licenses, primarily used in the Media Department..

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