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Project : Shakespeare Week Project

8th February 2017
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Overview The DMLL is working with the Shakespeare Birthplace Trust (SBT) to create an interactive platform that will be used as part of the Shakespeare Week activities that they organise for primary school children. The platform is hosted on MakeWaves, a digital badges platform aimed at children under the age of 13. We have collaborated with SBT and MakeWaves..

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Cross-Faculty Design Challenge Project - DMLL - Coventry University

Project : Cross-Faculty Design Challenge

27th July 2016
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Overview Arising from Governance Group meeting in November 2015, desire for cross faculty project enabling psychology students to work together with other schools to design and build a toy.  DMLL to facilitate cross-faculty working.  The CU/DMLL Cross-Faculty Design Challenge aim is to engage and support students during their formative stage and to encourage them to..

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Project : MUSE

22nd June 2016
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Overview MUSE: Modernity & Disability: Ensuring Quality Education for Disabled Students Accessibility of Higher Education Democratisation of HE has helped to ensure a growing trend of increasing enrolment of students with disabilities, although it is still not significant enough in terms of potential numbers. According to the World Health Organisation, 15% of the world’s population..

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UniverCity Project - DMLL - Coventry University

Project : UniverCity Match-Making Portal

16th May 2016
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Lead Partner Sinead Ouillon Programme Leader the City University Initiative Overview In the context of austerity measures, resulting in reduction of funding by as much as 50% in the City council, focus has moved to the civic role of Universities. It is therefore timely to pilot a new coordinated form of University community engagement that..

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Project : Immersive Narrative: Digital Character Development and Narratives for Enhancing Students’ Empathy and Deeper Learning

14th May 2016
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  External Team Members: Sheila Leddington Wright (team lead) Sean Graham Michelle Stanley   Overview “Observe, record, tabulate, communicate. Use your five senses. Learn to see, learn to hear, learn to feel, learn to smell, and know that by practice alone you can become expert” Sir William Osler (1849–1919)   Assessment of a client is a crucial..

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Project : CROWD4ROADS (C4Rs)

28th April 2016
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Overview DMLL is a gamification partner in the Crowd4Roads (C4Rs) project – an innovative initiative combining smart sensing, ride sharing and gamification applications to harness collective intelligence for providing open data towards boosting traffic conditions on the continent. The C4Rs project (7 partners, 3 years, worth over €1.5 million) has received funding from the European..

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Project : 360 Immersions

16th February 2016
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Overview 360 filming can offer a completely immersive learning experience. Using either a 360 camera or a rig comprised of an array of go-pro cameras, scenarios can be filmed to create an immersive environment that can be used for teaching. Goals To explore the use of 360 filming and editing techniques.  The project will explore..

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Project : Open Badges

28th January 2016
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Overview Open Badges recognise skills and learning through digital certification. Open Badges allow the badge owner to demonstrate achievement and the viewer to see the criteria for the badge. They are becoming increasingly popular as a means of recognising, rewarding and publicising achievements, skills and knowledge. This project is currently investigating the feasibility of using..

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Blog : Films to Make you Feel Good Media Workshop

18th December 2015

Reblogged from In the midst of working with researchers and project leads pioneering with innovations in pedagogy, I find myself often forgetting my background in the creative arts. As part of my role as Projects and Community Assistant, I manage students and graduates who work ad-hoc on projects in different capacities; some of these..

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Project : Beaconing

11th December 2015
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Overview DMLL is leading the BEACONING project (15 partners, 3 years, worth €5.9 million). This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 687676. BEACONING stands for ‘Breaking Educational Barriers with Contextualised, Pervasive and Gameful Learning’ and will be focusing on ‘anytime anywhere’ learning by..

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